AI Insights · Timothy · January 2022
Top 5 iOS Platformer Games in the Middle East Q4 2021
In Q4 2021, the top 5 platformer games on iOS in the Middle East, including Subway Surfers and Stacky Dash, showcased impressive performance metrics in terms of downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 platformer games on iOS in the Middle East demonstrated noteworthy performance. The data, sourced from Sensor Tower, highlights trends in weekly downloads, revenue, and active users for these popular titles.
Subway Surfers from Sybo Games ApS saw a strong presence with weekly downloads ranging from approximately 34.2K to 49.3K. The game peaked in weekly downloads in the week of December 20, with 49.3K downloads. Weekly revenue fluctuated, reaching a high of around $6.1K in mid-October and ending the year with $3.4K in the final week of December. The game maintained a high level of engagement, with weekly active users increasing from 705K in late September to a peak of 866K in mid-December.
Stacky Dash by Supersonic Studios Ltd. showcased a varied performance. Weekly downloads peaked at 51.6K in mid-October, then gradually declined, ending the year at 11.8K. Revenue saw modest growth, starting from negligible amounts in early October and rising to $139 in the final week of December. Active users followed a similar trend, peaking at 105K in mid-October before decreasing to 49.2K by the end of December.
Count Masters: Crowd Runner 3D from Freeplay LLC showed consistent download numbers, averaging around 30K per week, with a high of 36.4K in early November. Revenue remained relatively stable, peaking at $229 in late November. Active users were steady, fluctuating around 100K to 130K, closing the year at 100K.
Flex Run 3D by Voodoo had a notable spike in downloads in early October with 58.7K, but numbers dwindled to 6K by the end of December. Revenue was minimal throughout the quarter, with a peak of $43 in late November. Active users peaked at 67.2K in mid-October but gradually declined to 20.2K by the end of December.
Going Balls from Supersonic Studios Ltd. maintained a steady performance with weekly downloads ranging from 15.7K to 24.5K. Revenue peaked at $344 in late October and remained relatively stable throughout the quarter. The game also saw a consistent number of active users, averaging around 111K to 120K, closing the year at 105K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.